Invitation to Seminar: Microsoft Kinect as a tool to support training in professional sport
In recent years, the Kinect sensor by Microsoft has earned broad interest. Despite the fact that the device was primarily intended for enhancing user experience in video games, it has attracted attention of the scientific community, especially in the field of biomechanics. Kinect enables real-time identification of the spatial locations of human body joints, therefore, it can be used to study humans in a broad range of experimental paradigms addressing various aspects of human body kinetics; for example, gait differences between children and adults or between healthy individuals and Parkinson’s disease patients. Another application of a significant potential is rehabilitation of patients after injuries or strokes.
Our current work focuses on enhancing the quality of training in professional sport. In particular, we aim at improving precision of the act of following reference 3D trajectories of Judo throws by Judo practitioners, where we explore the paradigm of Taichi-waza techniques; however, other sport disciplines can be scrutinized too (with some limitations). We use the 2nd generation Kinect sensor and our own in-house developed software in C#. The talk will address both our achievements so far as well as the obstacles we have encountered while working on the project.
Date: 14.04.2016, 13:15
Place: building D-21, entrance C, room 337 (the last floor)